The extra day was just what we needed to get everything ready for you guys, thanks again for being so cool about the delay-
REFRESH the store!Especially designed to coincide with this release, Marcus and I are excited to introduce the latest entry into our Glyos gaming library-
GLYOIDS!After our trip up to Funspot with Phil Reed last month, we both started talking about how much we loved the hyper basic play value of the Golden Age (late 70's - early 80's) video games. The 1979 Atari classic Asteroids was a topic that we kept going back to, and its design and mechanics just made perfect sense to tie it in with the monochromatic nature of what we had on tap.
Designed to be a fun, simple way to virtually play with your Rig (Rig Training Simulator to be exact), Glyoids is the physical manifestation of something I actually used to dream of doing when I was young, that being to control something in a game that acts like one of my favorite toys. I used to pretend that the little ship in Asteroids was one of my guys flying his special prototype cruiser around, blasting debris that was heading for his space colony. I did the same thing when I played Space Invaders, Defender, Vanguard, Pac Man, Galaxian, Galaga and every other game that had those basic vibes. I want to thank Marcus once again for making another childhood dream come true. Simple as it is, I can't stop playing Glyoids and my inner 7 year old is psyched about it (so is the 37 year old)!
Another interesting note that I had not mentioned yet is that all the black in this wave is a little "smoother" looking than previous rounds of black. Everything still matches up nice as far as the hue, just that the consistency has a unique look and feel to it. I personally love the black PVC and it's always neat to notice the little differences from production run to production run. Thought some of you who are into those minor details would get a kick out this observation.
Marcus note: The game was fun to work on, and I hope we captured some of that vintage vibe... glitches and all. I was inspired by Matt's love for working within restricted systems to push creativity, and really enjoyed trying to build a game with no color or gradients. This one is strictly old school- no unlocking hidden pages or plastic, just a race to the highest score. It's also just a taste- we'll introduce more play modes over time. Thanks as always to everyone that supports the silly things we do!
Hint: While playing
Glyoids, click each part of the rig, both the main body and each arm to swap the parts around. Who needs accurate hit detection when you have... Tank Mode!