4.29.2011

OSM Variant Concepts Part One

In anticipation of the upcoming new Outer Space Men assortment that is now in the steel tooling process, Mel, the Four Horsemen and I have been knocking back and forth some ideas on where to take the original four figures concerning some variant concepts.

We will be featuring more OSM coverage over here on the Glyos end of things moving forward, bringing the different aspects of what goes into making these characters become a reality. The above concepts are my dorky attempt to put what I hope is a fun twist on the basic "buck" OSM bodies. I love doing concept work, so it has been a blast just messing around with the possibilities of one of my all time favorite toy lines. A sorry shape compared to the Horsemen and Mel's work, but you guys might get a kick out of seeing some of this stuff.

Speaking of those two great designing juggernauts, if you haven't already discovered the new OSM dedicated site that Mel has created make sure you click over there and take in what that creative dynamo has been up to. He has drafted tons of awesome conceptual drawings of possible line extensions for his babies.

We'll post up some more designs over the next few days if you guys dig it.

4.20.2011

Mercenary Alert

The forces are amassing over at Callgrim.com!

4.18.2011

Crossover Conceptual Designs: Infection 2.0 and Kabuto Mushi

Marty Hansen AKA The GodBeast has been a great collaborator on the various projects that we have worked on together, but our recent crossovers have been pushing the levels of dual creativity even further than before. The Infection 2.0 and Kabuto Mushi roll outs were a lot of fun to work on, and Marty really went the distance with his execution of the concepts we were throwing back and forth.

The conceptual side of things was actually a three part combo, with the sharp talents of Nate from Dork Dimension bringing the Infection 2.0 head designs to the level they needed to reach. I truly enjoyed getting to work with two extremely dedicated artists who held nothing back when sharing their ideas.

One of the main things I wanted to expand on as we progressed was the storyline that involved the Infection Forces pursuing the Beetorian Corps through the Edge of Space, bringing all of Marty's characters into the Glyos System's time stream. I personally liked imagining how the Infection cast would adapt to their new surroundings, and how Kabuto Mushi and his Beetorian Corps would do with some Traveler DNA upgrades. Their spaceships were also designed, giving an idea of what they might look like flying around our familiar system.

The above designs flesh out some of the crazier ideas that Marty and I had kicked around. I had wanted to explore how the characters would look if they were completely sculpted from scratch, with all new body designs. Marty has actually started the sculpting of the Infection Bio Jumper and the Beetorian Kabuto Hybrid Trooper which are coming out great as I write this.

I want to thank Marty for putting so much effort and expertise into these crossover projects and for inspiring me to get drawing some more. I also want to thank Nate for continuing to make awesome artwork that brings all these things together and seals the vibe with a unique touch. More to come very soon!

4.11.2011

Thank You!

Our deepest thanks go out to all of you for making the Mono Wave a fun and positive launch! We live to create another day because of your continued collective support and generosity!
The order number adjustments seemed to work out pretty good and we now have another pile of data to look over. Seems the white and gray Axis Joints hit a good rhythm and moved well. The black should not run out anytime soon due to the amount we brought in. More white and gray are on order for Axis Joints and they should be restocked at some point in late May. The low stock stuff should hopefully last a little while longer.

We'll be processing orders starting tonight and will get to shipping early next week. Thanks again for everything, and get ready for some fun surprises in the upcoming "mini" waves that we have on tap. I hope you guys are prepared for some more shiny and swirly plastic!

4.10.2011

Mono Wave Is Live!

The extra day was just what we needed to get everything ready for you guys, thanks again for being so cool about the delay- REFRESH the store!

Especially designed to coincide with this release, Marcus and I are excited to introduce the latest entry into our Glyos gaming library- GLYOIDS!

After our trip up to Funspot with Phil Reed last month, we both started talking about how much we loved the hyper basic play value of the Golden Age (late 70's - early 80's) video games. The 1979 Atari classic Asteroids was a topic that we kept going back to, and its design and mechanics just made perfect sense to tie it in with the monochromatic nature of what we had on tap.

Designed to be a fun, simple way to virtually play with your Rig (Rig Training Simulator to be exact), Glyoids is the physical manifestation of something I actually used to dream of doing when I was young, that being to control something in a game that acts like one of my favorite toys. I used to pretend that the little ship in Asteroids was one of my guys flying his special prototype cruiser around, blasting debris that was heading for his space colony. I did the same thing when I played Space Invaders, Defender, Vanguard, Pac Man, Galaxian, Galaga and every other game that had those basic vibes. I want to thank Marcus once again for making another childhood dream come true. Simple as it is, I can't stop playing Glyoids and my inner 7 year old is psyched about it (so is the 37 year old)!

Another interesting note that I had not mentioned yet is that all the black in this wave is a little "smoother" looking than previous rounds of black. Everything still matches up nice as far as the hue, just that the consistency has a unique look and feel to it. I personally love the black PVC and it's always neat to notice the little differences from production run to production run. Thought some of you who are into those minor details would get a kick out this observation.

Marcus note: The game was fun to work on, and I hope we captured some of that vintage vibe... glitches and all. I was inspired by Matt's love for working within restricted systems to push creativity, and really enjoyed trying to build a game with no color or gradients. This one is strictly old school- no unlocking hidden pages or plastic, just a race to the highest score. It's also just a taste- we'll introduce more play modes over time. Thanks as always to everyone that supports the silly things we do!
Hint: While playing Glyoids, click each part of the rig, both the main body and each arm to swap the parts around. Who needs accurate hit detection when you have... Tank Mode!

4.09.2011

Release Details

We've been hammering away at getting things ready to roll for the new drop. To make sure we nail down all the angles without bursting blood vessels, the release has been bumped to tomorrow night, Sunday April 10th at 7PM EST. This gives us that little extra time to catch up after getting wrecked by that damn flu. Thanks for your patience with our stupid immune systems.

4.08.2011

Mono Builds

More mono themed builds from the recovery center. The Delpheyden configuration is the next phase in our ongoing collaboration with Marty Hansen, workhorse and owner of TGB Customs AKA The GodBeast. This particular head was sculpted for a crossover piece with Marty and Ben Spencer of Galaxxor and NerdCity fame. Ben eventually decided on using what was actually the alternate head for our Galaxxor team up- the Main Brain noggin.

Marty went on to make sets of the two heads available as a kind of DX (deluxe) urethane special edition and the results came out awesome. The craftsmanship of these heads is top notch and even make my goon sculpting look half good! I actually had this figure next to me while I was sweating out the flu this week and it kept me connected to something cool while in a fever hell. Thanks for the life preserver Marty!

4.07.2011

Glyos Catches Mono, The Rest Of Us Get The Flu

Slightly knocked off course at the start of the week thanks to a wretched flu* that hit the household here pretty hard. I guess that I should not abuse poor Pheyden or I'll bring on the wrath of the Toy Lords again. Thankfully we are all feeling good enough to get back to it, so the next few days will see a few rounds of updates, showing some new builds that take advantage of the black, white and gray parts.

Most importantly are the assortment specifics, so here we go:

Gendrones (RESTOCK)
-White
-Black
-Gray
-GITD Green
-Clear Colorless

Axis Joints (RESTOCK)
-White
-Black
-Gray
-GITD Green
-Clear Colorless

Phase Arms/Gobon Blasters (RESTOCK)
Will be sold as single sets (one Phase Arm, one Gobon Blaster per set)
-White
-Black
-Gray
-GITD Green
-Clear Colorless

Gobon
-White -First time in this style!

Travelers and Sincroids
This one was tough to choose for the method of release, but it makes the most sense to offer the figures in their solid color form to make getting the parts you guys need easier without having to always buy 3 guys to make one color.

-Black Govurom w/bonus Pheyden head
-White Exellis w/bonus Govurom head
-Gray Sarvos w/bonus Phanost head

Extra Sets
Continuing the efforts to keep options easy and relatively cheap, we will be offering extra sets instead of the Echo Morph this time.

-White Extra Set -Sarvos chest, Sarvos pelvis, Sarvos head, Phanost head and Command Scar Pheyden Head with painted eyes (black)
-Black Extra Set -Sarvos chest, Sarvos pelvis, Sarvos head, Phanost head and Scar Pheyden head with painted eyes (gray)
-Gray Extra Set -Pheyden chest, Pheyden pelvis, Pheyden head, Govurom head and Scar Pheyden head with painted eyes (white)

Black Rig

Gray Armodoc

We have decided not to spring anything on you guys as far as additional offerings this time, but we are working on a mini project that hopefully will be ready to roll when we release this weekend. Final drop date will be announced tomorrow by the end of the day, but it will either be Saturday night or Sunday night, depending on how we all hold up.

Hope this list helps clarify things! Thanks for hanging in there through the latest attack on our health!

*No contaminated parts will leave the house...

4.04.2011

4.02.2011

Mono Wave Sneak

New stuff is on track for the end of this coming week. Black, gray and white across the boards as well as a few surprises in the mix.

I've been building like crazy and having a lot of fun continuing the Glyanaut construction patterns. These basic colors seem plain at first, but once combined they are probably my all time favorite ones to build with. Something about the simplicity brings me back to my youth. Snake Eyes, Storm Troopers, Clawtron (ha!) and of course Darth Vader all represent the most basic of color styles just to name a few.
Our little guys will never reach those iconic levels of design, but it is fun to play in the shadows cast by the old masters. Plus, I can finally make the triple colored Command Pheyden that appeared on this blog back in 2008, the original of which I had to leave in China for a paint master on one of my trips there. More pics will begin rolling out tomorrow as well as the assortment details for the Mono Wave!

3.25.2011

From the Files

Here are a few designs, some old and some fairly new. A couple things to come are lurking in this mess. This picture is a small fraction of the drawings that have been generated since starting this project. I don't think I could function without my Buxton Service pads!

3.23.2011

Glyos Catches Mono...

...this April.

3.18.2011

Prototype Glyan Sneak #4

This new sculpt represents the Standard Glyan wearing an Advanced Flexion Suit. I imagine these Glyans populating the various planets of Glyos, acting in many different roles as they go about the business of keeping things rolling throughout the System. These guys (and soon girls) can be soldiers, police, explorers, farmers, mariners, astronauts and whatever else your creativity allows. These guys are your average Joes (ha!) who can't warp through time and split the fabric of space, at least not without some serious hardware (maybe Glyaxia Command can help them out). I hope that when these Glyans roll out you guys are inspired to put your own spin on who they are supposed to be, a canvas for you to develop some crazy paintings on. I look forward to that more than anything else, seeing what all of your collective creative brilliance will evolve these small characters into.

On a related note, Rechlen and Aves will still see the light of day, but their scale will be larger to match this new figure. The size issue has made me crazy for years, but when it finally came down to making the average sized Glyan, having more building potential and slightly larger dimensions were the better choices for where we are headed with this whole project. I'm still a huge fan of the 2 inch figure, but after playing with this new guy there was no contest for what to do for full production.

There are still a few surprises concerning this figure which we'll spotlight very soon. Thanks as always for taking the time to check this stuff out.

3.16.2011

Prototype Glyan Sneak #3

Includes three part Phase Blaster and alternate head. Four part arm and leg construction, three part main body. Uses the men's room.

3.15.2011

Prototype Glyan Sneak #2

24 parts, a bit shorter than Pheyden and likes to pilot Rigs. Will be Buildstation ready and also available painted up.

Mercenary Alert

More story and art unfolds at the Callgrim Blog!

3.14.2011

Prototype Glyan

Now that our latest project is in the steel tooling process, it seems like a good time to start showing a few sneaks! This is not Rechlen and Aves, but it has ties to them. More sneaks as the week moves on!

Also, we are going to leave the Fistful of Glyos open for one more day, as I spent last night gathering parts from every zone on the property! I hope the extra time allows for anyone who missed out to grab what they need. Thanks again for the great response!

3.13.2011

Thank You!

Thank you to everyone who joined in on the release last night, we hope that you guys like the new Rig and the Fistfuls when they arrive. We'll keep the Fistful option open until later tonight, then it will be retired until everything has shipped out and we can dig up more stuff. The Bin has been burned through like crazy from the response!

It's fun trying different methods of getting stuff out to all of you, and we'll keep on tweaking things as long as we are allowed! For the record, I've personally spotted some very rare parts in the Bin as I've been going through it. There are a few things I couldn't believe we still had any trace of!

Our thanks once again to each and every one of you.

3.12.2011

Son of the Junk Shop

The Mk II is prepared to roll out and hunt down some Armodocs!


Also, as a fun experiment, we are offering some parts from the past tonight... Fistful of Glyos! This new entry to the store is much like the old Junk Shop, but this time the selection of pieces comes from our big Archival Bin! If you feel like rolling the dice and going after some oddball mixes, then this might be something you like. There are two options, the first being a Standard sized grab of random parts and the second being basically a double grab of random parts. The stuff in the Archival Bin spans all the way back to 2007, the year we started full production. There are some pretty oddball things hidden in the Bin. I hope you guys get a kick out of this and we'll see how it goes!

Heads Up

Some new RXH info concerning the quake aftermath and Mori's activity can be found over at the RXH USA blog. Thanks to Datadub for the update.

3.11.2011

Japan Quake Update

Japan Quake Info - When the recent monster quake hit Japan I was actually in the middle of communications with Don online. He was giving me the play by play as the aftershocks were occurring and the first realizations of what had happened began to set in. Luckily our friends in Japan are OK and are already on the move to assess the damages in their areas. As we hear more from the crew over there we will update with any new information. Thank you for the concern and inquiries about the status of our brothers and sisters in Japan.

Return to Granthan

We will be releasing a MK II version of the Granthan Division Rig tomorrow night (March 12th) at 9 PM EST. The colors match the original Rig from the debut drop, except this edition has blue highlights instead of green. The fit function has also been improved some more as well (though still a work in progress) so swapping parts is not as challenging as in previous runs.

I imagine that this particular Rig was used by Klace after the Massacre on Granthan, the blue replacing the green to represent a new beginning and to honor the fallen Travelers that perished in the Armodoc attack. Plus, blue looked pretty good.

3.10.2011

MK II

Saturday night special! More details to follow...

3.09.2011

Remember Your Death

Hey everyone, it's Marc! I wanted to diverge from the usual material if I may for a moment. My long-time friend and DB bandmate Jon Mercer is nearing the end of a kickstarter campaign for a short film he is working on. Mercer has been involved in many of our media projects- everything from lending a hand with the Passcode videos to schooling me in Adobe After Effects helping create and edit Callgrim Episode 1. We've been family since the 1st day of 1st grade, and a quarter-century later we still love to challenge each other on crazy projects. Hey Mercer- we still wanna see that 3D Zombie Pheyden...

Check out the potentially kickass film, Remember Your Death, and maybe see if this project is something you may consider supporting. They're only hours away from reaching their goal!

In related news, I will be at PAX East this weekend to watch Mercer and friends speak on a panel for yet another cool project he is involved with! I'm also looking forward to seeing Phil Reed at the SJ booth, and stoked to catch a set by resident Glyos composer Disasterpeace! Maybe at some point I'll have a chance to showcase my Mario Kart skills...

3.08.2011

Galaxxor Crossover

Not too long ago I was invited to work on a new Galaxxor edition by its creator, artist and Nerd City host Ben Spencer. I've admired Ben's Galaxxor project since discovering it and was very excited when the chance to collaborate popped up! Galaxxor has a very cool vibe and the sculpt looks right at home with the stuff we do over here, so working together seemed a natural fit.

What's really fun about this particular edition is that it's not just Ben and I pairing up, but also Marty of TGB Customs and Nate of Dork Dimension doing their magic in the casting and illustration departments! Marty has been on fire with his Kabuto Mushi and Infection 2.0 turnout, so seeing an all new set of casts is a great way to keep the ball rolling. Nate continues to impress with his abilities to push the characters into new territories with each illustration he completes. Both of these guys have been doing incredibly solid work since kicking off 2011.

For my part in this crossover I sculpted two "jumbo" sized heads for Galaxxor's larger body. Compared to a standard Glyos figure, Galaxxor is a giant, so the heads had to match up. When approaching the design itself on the brainy looking one, I was trying to get that Mother Brain feel from Super Metroid fused with the big brained enemies from Robotron 2084 (and a dash of Brainoid from the Adventure People line). This had to be a head that would also be fun to make larger scaled Glyos bodies for down the road. I've always wanted to have a few beefier noggins to use for the purpose of topping extra large builds, and for deformed Braniac little creatures as well. Hopefully you guys find this pile of synaptic scariness interesting!

The other head has kind of a funny story, as it was actually created after the Main Brain one. When Ben, Marty and I were going back and forth about what the special head should be we all landed on a version of Pheyden to do the job. Well, I had a hard time getting into it when the time came to actually start the sculpting and I mutated the once innocent Pheyden into the bulbous thing seen above! When I showed the boys I think they were a bit surprised by the weird direction I went in and were a little confused by what I had done.

Since the brain head had a reversible "back" face that has a kind of visor thing going on, it made the cut, but since I felt a bit like a mad scientist unveiling his freak I created another head more in line with the original idea.

Naturally even that head was warped by my hazard of a mind and it became a part of the ongoing Pheyden storyline from the Passcodes involving the Delphi. I imagine it is very possible that the Delphi may have evolved from something like a Traveler throughout their long existence, and that it might be that the current Travelers could follow this pattern. This "Delpheyden" head represents the next step in a Traveler's evolution, taking design cues from the Delphi look. I see the Galaxxor body as an inter-dimensional technology that was discovered and then utilized to hasten this evolution by Glyaxia Command. I know, I have problems.

The plan is to eventually release these two heads on their own in continued collaboration with Marty, following up on our work together with Kabuto Mushi and Infection 2.0. The first place to get them though, is on the special C2E2 Edition of Galaxxor coming out on March 18th at the Nerd City Booth at C2E2 in Chicago! Ben has created a very cool color scheme and Marty has done some of his usual super quality molding and casting work. Top it off with an all new illustrated header card by Nate the Ace, and the team up is complete!

I wanted to say thanks to Ben for inspiring me to get sculpting and for allowing me the chance to play with his creation. Galaxxor has an excellent feel as well as a lot of heart. My thanks also go out to Marty for bringing together yet another fun collaboration with some very talented people. I'm lucky these guys even let me in their building!